Gamification is the use of disruptive technology, typically used for games, to solve a business problem. Technologies like virtual, augmented and mixed reality are already transforming multiple industries. Gamification is changing the way we design, visualize, collaborate and evaluate.

Our panel features Ted Dinsmore, Professor Greg Garvey, Bill McClain, Brent Robertson and Ripi Singh, Ph.D. Our panel will be addressing the exciting advantages of gamification for business, such as:

  • How is gamification already in use? How will it be used in the future?
  • How can gamification increase efficiency and drive down cost?
  • How can business owners plan for the future?
  • How is gamification providing a competitive advantage for businesses?

After the panel, you’ll even have the opportunity to try Mixed Reality for yourself!

Go to the New Haven Chamber of Commerce event website.